Casting Time 1 action
Range 150 feet
Components V, S
Duration Up to 1 minute (Concentration)
A swirling cloud of smoke shot through with white-hot embers appears in a 20-foot-radius sphere centered on a point within range. The cloud spreads around corners and is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. When the cloud appears, each creature in it must make a dexterity saving throw. A creature takes 10d8 fire damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there. The cloud moves 10 feet directly away from you in a direction that you choose at the start of each of your turns.
At Higher Levels.
Effects when cast at higher levels...
Classes
Sorcerer, Wizard
Source: SRD 5.1 © 2016, Wizards of the Coast. Used under the CC-BY-4.0.
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