spells necromancy 6th-level Official SRD

Harm

Level 6 Necromancy. From SRD 5.1.

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Harm

6th-level Necromancy

Casting Time 1 action

Range 60 feet

Components V, S

Duration Instantaneous

You unleash a virulent disease on a creature that you can see within range. The target must make a constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes.
Classes Cleric


Source: SRD 5.1 © 2016, Wizards of the Coast. Used under the CC-BY-4.0.

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