Enhance Ability

Level 2 Transmutation. From SRD 5.1.

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Enhance Ability

2nd-level Transmutation

Casting Time 1 action

Range Touch

Components V, S, M (Fur or a feather from a beast.)

Duration Up to 1 hour (Concentration)

You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends. **Bear's Endurance.** The target has advantage on constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends. **Bull's Strength.** The target has advantage on strength checks, and his or her carrying capacity doubles. **Cat's Grace.** The target has advantage on dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't incapacitated. **Eagle's Splendor.** The target has advantage on Charisma checks **Fox's Cunning.** The target has advantage on intelligence checks. **Owl's Wisdom.** The target has advantage on wisdom checks.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
Classes Bard, Cleric, Druid, Sorcerer


Source: SRD 5.1 © 2016, Wizards of the Coast. Used under the CC-BY-4.0.

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