Disintegrate

Level 6 Transmutation. From SRD 5.1.

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Disintegrate

6th-level Transmutation

Casting Time 1 action

Range 60 feet

Components V, S, M (A lodestone and a pinch of dust.)

Duration Instantaneous

A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force. A creature targeted by this spell must make a dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. If this damage reduces the target to 0 hit points, it is disintegrated. A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell. This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.
Classes Sorcerer, Wizard


Source: SRD 5.1 © 2016, Wizards of the Coast. Used under the CC-BY-4.0.

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