Casting Time 1 action
Range 30 feet
Components V, S
Duration Instantaneous
Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. The spell has no effect on undead or constructs. If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it. If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers and dies.
At Higher Levels.
When you cast this spell using a spell slot of 5th level of higher, the damage increases by 1d8 for each slot level above 4th.
Classes
Druid, Sorcerer, Warlock, Wizard
Source: SRD 5.1 © 2016, Wizards of the Coast. Used under the CC-BY-4.0.
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