Awaken Object

Level 8 transmutation. From Deep Magic.

0 0 0

Awaken Object

8th-level transmutation

Casting Time 8 hours

Range Touch

Components V, S, M (a ruby worth at least 1,000 gp, which the spell consumes)

Duration Permanent

After spending the casting time enchanting a ruby along with a Large or smaller nonmagical object in humanoid form, you touch the ruby to the object. The ruby dissolves into the object, which becomes a living construct imbued with sentience. If the object has no face, a humanoid face appears on it in an appropriate location. The awakened object's statistics are determined by its size, as shown on the table below. An awakened object can use an action to make a melee weapon attack against a target within 5 feet of it. It has free will, acts independently, and speaks one language you know. It is initially friendly to anyone who assisted in its creation. An awakened object's speed is 30 feet. If it has no apparent legs or other means of moving, it gains a flying speed of 30 feet and it can hover. Its sight and hearing are equivalent to a typical human's senses. Intelligence, Wisdom, and Charisma can be adjusted up or down by the GM to fit unusual circumstances. A beautiful statue might awaken with increased Charisma, for example, or the bust of a great philosopher could have surprisingly high Wisdom. An awakened object needs no air, food, water, or sleep. Damage to an awakened object can be healed or mechanically repaired. | Size | HP | AC | Attack | Str | Dex | Con | Int | Wis | Cha | |---|---|---|---|---|---|---|---|---|---| | T | 20 | 18 | +8 to hit, 1d4 + 4 damage | 4 | 18 | 10 | 2d6 | 2d6 | 2d6 | | S | 25 | 16 | +6 to hit, 1d8 + 2 damage | 6 | 14 | 10 | 3d6 | 2d6 | 2d6 | | M | 40 | 13 | +5 to hit, 2d6 + 1 damage | 10 | 12 | 10 | 3d6 | 3d6 | 2d6 | | L | 50 | 10 | +6 to hit, 2d10 + 2 damage | 14 | 10 | 10 | 3d6 | 3d6 | 2d6 + 2 |
Classes Wizard


Source: Deep Magic © 2020, Open Design LLC. Used under the Open Gaming License v1.0a.

Content designated as Open Game Content. See our full license page for complete OGL text and Section 15 copyright notices.

Formatted by BubblyBards. Publishers: contact us to claim or transfer this page.

Comments (0)

User-Generated Content: Bubblybards is an independent, fan-run community platform. Content is created by users and we are not responsible for third-party intellectual property. If you believe content violates your copyright, please report it.

D&D 5e SRD Attribution: This site uses content from the D&D 5th Edition Systems Reference Document 5.1 by Wizards of the Coast, available under the CC BY 4.0 license.

Dungeons & Dragons, D&D, and Wizards of the Coast are trademarks of Wizards of the Coast LLC. Bubblybards is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast.