Ziurkis

species. Community homebrew from D&D Wiki.

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Ziurkis

Not too much is known about the ziurkis' past, although many suspect their nomadic nature to be derived from their ancestors' supposed behaviour. Although, some records of these creatures go back thousands upon thousands of years, implying they had some semblance of a relationship with celestial and infernal beings.

Ability Score Increase Your ability scores increase as appropriate for this species.

Size Large

Speed 30 feet ft.

Languages Common

Creature Type Humanoid

Traits

Cosmopolitan. You know the area around where your current master lives extremely well, and have advantage on History checks within a 200 feet radius of your master's house.
Sharp Fangs. Your teeth are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Unarmored Defense. While you are not wearing any armor, your AC equals 10 + your Constitution modifier. You can use a shield and still gain this benefit. This effect stacks while using a shield. Greitai Gretai are a speedier, slender variant of ziurkis, which make for excellent pickpockets.
Nimble Body. You are proficient in the Stealth and Sleight of Hand skills. Protingas Protingas are the rarest subrace; an elusive type of ziurkis that pride themselves in their investment into the strength of their mind, rather than their physique.
Innate Magic. At 1st level, you can cast the cantrip thaumaturgy . At level 5, you can cast magic missile as a 1st-level spell once before needing to complete a long rest.
Arcane Knowledge. You are proficient in the Arcana skill.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki

Licensed under GNU Free Documentation License 1.3.

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