Free and Feared. Carefree, decadent, and given to long periods of wallowing in luxury, tibbits can be maddeningly self-centered, typically only acting for the benefit of themselves or their closest allies. Some tibbits do tend toward proactive freedom-seeking, however; such tibbits share many of their brethren's tendencies, but a righteous struggle or a chance to spring a trap on ne'er-do-wells rouses them to action. Nefarious tibbits who would use their guise to do harm are especially dangerous. They use their shapeshifting ability to spy on humanoids for information useful for extortion schemes. Many of them
Darkvision. You have a cat's keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Tibbit Transformation. You can use a bonus action to change into the form of a tiny housecat, or back into your humanoid form. You revert to your true form when you die. While in cat form, the following rules apply: Your size changes to tiny, your walking speed increases by 10 feet, and you have a climbing speed equal to your walking speed. Your statistics, other than your speed and size, are the same in each form. You choose whether your equipment merges into your cat form, or is worn by it. Worn equipment functions as normal, and shifts to adopt a form suitable to a cat, such as a collar or anklet and continue to
Naturally Stealthy. You gain proficiency with the Stealth skill, and you can attempt to hide even when you are obscured only by a creature that is at least one size larger than you. Domestic As a domestic, you were raised in the care of a wizard. Your master's thirst for knowledge only fueled your own curiosity, and your constant exposure to the arcane gave you an inherent affinity for it.
Familiar Wizardry. You know the prestidigitation cantrip. Starting at 3rd level, you can cast the find familiar spell with this trait, without requiring material components. Starting at 5th level, you can also cast the flock of familiars spell with this trait. Once you cast find familiar or flock of familiars with this trait, you can cast that spell even without completing a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you
Flight. Thanks to your wings, you have a flying speed equal to your walking speed. You can't use this flying speed if you're wearing medium or heavy armor. Purebred As a lap cat, you were raised in the lap of luxury by nobles, your every need tended to by your masters. You are quick witted, naturally talented, and tend to be overly self-involved.
Nine Lives. Whenever you make a death saving throw, you can add your proficiency bonus to the roll.
The Art of Laziness. You are used to taking short naps throughout the day whenever you can get the opportunity. You are able to complete a short rest in only 30 minutes, and after resting for at least 4 hours in a day, you gain the same benefit that a human does from 8 hours of uninterrupted sleep. You may still only benefit from one long rest in any twenty-four hour period. Wildcat As a wildcat, you are quick and hardy, having fought tooth and nail for survival. Unsure of what adversity tomorrow will bring, you are more reserved and cautious than most tibbits.
Wanderlust. Your movement speed increases by 5 feet, and you gain proficiency with the Athletics skill.