Tasmer

species. Community homebrew from D&D Wiki.

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Tasmer

Lean, flexible, and built for hunting, the tasmer of Vorel Edar have settled down all over the world. A female tasmer would typically have a slim frame and be very light, as the feline blood within the race is closer to a leopard than a tiger. This does not mean they're exclusively this way, since the tasmer vary as much as can be expected in a diverse humanoid society.

Ability Score Increase Your ability scores increase as appropriate for this species.

Size Large

Speed 30 feet ft.

Languages Common

Creature Type Humanoid

Traits

Strong Claws. As a feline, your claws are suitable for climbing any rugged or penetrable surface. You have a climbing speed of 20 feet.
Curiosity Kills. You are proficient in the Investigation skill and you have advantage on saving throws against being frightened . However, you have disadvantage in saving throws against being charmed .
Celestial Blessing. You know the dancing lights cantrip and can cast it without material components.
Strong Tail. Your particular heritage has allowed you to develop a prehensile tail. Your tail is muscular and very long, about your body length, and can support your weight if you aren't encumbered (e.g. while hanging from a branch). While the tail is used primarily to assist in climbing and keeping the hands free for foraging and carrying, you can use it to do the following simple tasks: lift, drop, hold, push, or pull an object or a creature up to 50 pounds; open or close a door or a container; grapple a creature of Small size or or smaller. Your DM might allow other simple tasks to be added to that list
Hot Climate Adaptation. As a member of a tribe in the hot climate of the world, any fur you may have will be much more course and much shorter than any of the kinsmen. You have advantage on Constitution saving throws to resist the effects of Extreme Heat, as written in the Dungeon Master's Guide . Mountain The tasmer of the mountains are hunters by trade, and they are known to be very sturdy.
Withstand. Surviving the harsh winds atop mountains, you have learned to stand fast. You have advantage on saving throws to resist being moved against your will.
Cold Climate Adaptation. As a dweller in tall mountains and cold areas, any fur you may have grows thick, long, and warm. By their nature, these tasmer have very big and long tails with extraordinary weight and warmth to them. You have advantage on Constitution saving throws to resist the effects of Extreme Cold, as written in the Dungeon Master's Guide , and you’re also acclimated to high altitude, including elevations above 20,000 feet. Feral Feral tasmer are like the black sheep of the race. Their name comes from having picked up a variety of behaviors other tasmer consider unsavory, thus branding them to be bestia
Trades Jack. You are proficient with either a gaming set or artisan's tool kit of your choice.
Cityslicker. You have advantage in Charisma ( Deception ) checks when in an urban environment. Jungle Like the mountain tasmer, the jungle breed are also hunters by trade. But rather than be sturdy, they are flexible.
Silent Hunter. You have advantage in Dexterity ( Stealth ) checks while not wearing shoes, or medium or heavy armor.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki

Licensed under GNU Free Documentation License 1.3.

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