Solari

species. Community homebrew from D&D Wiki.

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Solari

Solari resemble humans, for the most part, their size and physique depend on the time of the day. During the night, a solari is only about 4 feet in height and visibly scrawny, and may appear to be a human child. After dawn, a solari grows to nearly double their height, and becomes visibly muscular.

Ability Score Increase Your ability scores increase as appropriate for this species.

Size Large

Speed 25 feet and your size is Small ft.

Languages Common

Creature Type Humanoid

Traits

Sun’s Grace. While in an area of bright sunlight, or after dawn but before dusk, you have the following benefits: You have advantage on Strength ability checks. You have advantage on Strength and Constitution saving throws. You have advantage on saving throws against being frightened . The area in a 10-foot radius around you cannot be affected by darkness, magical or otherwise. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. In addition, you are able to use your Sun Strike and Prominent Sun traits if they are available.
Sun Strike. When you would successfully strike a creature with a weapon attack, you can use a bonus action to ignite your strike with radiance. Your attack deals bonus radiant damage equal to your level. After you use sun strike, you can't use it again until you complete a short or long rest.
Prominent Sun. As a bonus action, you can force creatures within a 15-foot radius centered on you to make a Constitution save as if under the effects of Extreme Heat, as described in chapter 5 of the Dungeon Master's Guide. This effect lasts until the start of your next turn, and any creature who enters this 15-foot radius while Prominent Sun is still in effect must make the same save. After you use Prominent Sun, you can't use it again until you complete a short or long rest.
Night. While in darkness, or after dusk but before dawn, you have disadvantage on attack rolls, ability checks, and saving throws. In addition, you cannot use your Sun Strike and Prominent Sun traits.
Sun that Pierces The Moon. Starting at 5th level, you have further tapped into the sun's blessing. When it is after dusk, as an action, you may transform into your larger Dual Nature form. For 1 minute, you may treat the time of day as after dawn for the purposes of your other solari traits. Once you use this trait, you can not use it again until you finish a long rest.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki

Licensed under GNU Free Documentation License 1.3.

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