Limbosight. Your eyes are incredibly well adjusted to even magical effects. You have advantage on ability checks to see through illusions.
Anatomy Know-How. You know where and how to dissect other creatures to use as hosts. You have advantage on Wisdom ( Medicine ) checks against humanoids.
Claws. Your claws are powerful natural weapons. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier.
Chaos Phage. You can infect enemies with a chaotic virulence from your claws. As a bonus action, you can make a special attack with your Claws . If the attack hits, it deals its normal damage, and the creature takes additional acid damage equal to your Constitution modifier. You can't use this trait again until you finish a short or long rest .
Water Form. You have advantage in Dexterity ( Stealth ) checks in water. Green Green slaad are particularly good spellcasters due to having been born of infected wizards.
Spellcasting. You know a cantrip of your choice from the sorcerer spell list or wizard spell list . Intelligence is your spellcasting modifier for that spell.
Arcane Mind. You are proficient in the Arcana skill.
Green Skin. You have advantage in Dexterity ( Stealth ) checks in forest environments. Grey Grey slaadi are born when green slaadi focus their powers on their first century of life.
Magic Resistance. You have advantage on saving throws against spells and other magical effects.
Bite. You have sharp teeth to bite defensively with. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier.
Coward. You can Dodge or Dash as a bonus action . You must finish a short or long rest to use this trait again. Death These slaadi are the most evil of all slaadkind, bent on perpetuating destruction.
Death Embodied. Your body is already somewhat deteriorated, but insulated from external threats. You have advantage in saving throws against being poisoned and diseases . White The white slaadi are born of grey slaad who reach their first century of life. They have a transcendent view of time.
Chaos Spittle. You know and can cast the chaos bolt spell once, at lowest level. You must finish a short or long rest to use this trait again.
Dark Shape. You have advantage in Dexterity ( Stealth ) checks when in darkness.
Thick Skin. After a minimum of 300 years, your skin has hardened to improve your defense. While unarmored, Armor Class is equal to 12 + your Dexterity modifier. You may use a shield and still gain this benefit. Gormeel These slaadi outcasts are lawful instead of chaotic. They often ally with gith to slaughter other slaadi.