Exoskeleton. You are born with a tough exoskeleton that protects your inner body. You have advantage against poison damage, gain resistance against poison damage. While unarmored, your armor class is equal to 12 + your Dexterity modifier.
Natural Weapons. You are also born with natural weapons all over your body, from your fists, feet, even your face with horns. Your unarmed strikes deal bludgeoning, piercing, or slashing damage (your choose when you attack) equal to 1d6 + your Strength modifier.
Powerful Build. You have become stronger, faster, and tougher by each passing year. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Skilled Soldier. You gain proficiency with Greatswords, Longswords, Shortswords, and Handaxes Investigative Scorab Investigative Scorab work in occupations requiring the mind. These occupations need it so much, that the Scorab have heightened brain function and skill. Investigative scorab are usually cautious and take time to understand the situation. Some can become slightly egotistical and look down on others who don't match their intellectual prowess.
Keen Mind. Because of your great intellect. You are proficient in one Intelligence skill of your choice.
Brain over Brawn. Instead of beating your foes to a bloody pulp at first sight, you learn their flaws and use that against them. As a bonus action , you gain advantage in attack rolls against an enemy until the end of your next turn. You can only use this the number of times equal to your proficiency bonus , regaining use after finishing a long rest . Random Height and Weight Base Height Height Modifier* Base Weight Weight Modifier** 5′ 11'' +2d12 135 lb. × (2d4) lb. *Height = base height + height modifier **Weight = base weight + (height modifier × weight modifier) 5.00 (one vote) Back to Main Page → 5e Homebr