Prehensile Tail. Saru no Otoko have long agile tails that are prehensile. Your tail is muscular and very long, about the same as your body length, and can support your weight if you aren't encumbered (e.g. while hanging from a branch). While the tail is used primarily to assist in climbing and keeping the hands free for foraging and carrying, you can also use it to do the following simple tasks: lift, drop, hold, push, or pull an object up to 10 pounds; open or close a door or a container; grapple a creature that is size Small or smaller. Your DM might allow other simple tasks to be added to that list of optio
Limit Break. When in a dire situation, saru are known to tap into their innate divine powers to turn the tides of battle. As a reaction, when you fail Strength , Dexterity or Constitution ability check or saving throw, you can reroll the check and you must take the new result. Once you use this ability, you can't use it again until you complete a short or long rest .
Warrior Training. You are proficient with three weapons of your choice.
Unmatched Power. You are proficient in the Athletics skill. Forest Saru When Forest Saru mature, they usually grow gold or greenish accents on their fur. Sometimes they even have actual moss grow as an adornment for their fur, which is usually a more taupe color than brown. They value discipline and wisdom of the mind, and are the Saro no Otoko that are most attuned to nature.
Forest Trained. You are accustomed to seeing through dense foliage for treasure and food. You are proficient in the Perception skill. Additionally, when in areas that are lightly obscured by foliage, leaves or similar phenomena, you do not have disadvantage in Wisdom ( Perception ) checks.
Moss Fur. While in a forest environment, you have advantage in Dexterity ( Stealth ) checks. You can also attempt to hide when you are only lightly obscured by things like trees, foliage, falling leaves, or similar phenomena.
Nature's Wisdom. You know one druid cantrip of your choice, which you can cast without material components. Jungle Saru Jungle Saru grow bluish accents on their fur with age, and they are known for their cunning. Surviving in jungles has made them crafty and they are accustomed to combatting the elements and their predators. Their fur is typically black or even a dark navy bluish color.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light , and in darkness as if it were dim light . You can't discern color in darkness , only shades of gray.
Unmatched Agility. You are proficient in the Acrobatics skill. Plains Saru Saru no otoko of the plains variety have rather laidback lives compared to their cousins, focusing primarily on meditation and introspection. Their accents are orange and their fur can range from golden to flaxen hay. Despite their laidback demeanor, they can be hard workers when push comes to shove, and are very good at social situations.
Plains Tracker. Whenever you make a Wisdom ( Survival ) check related to the tracking of other creatures, you are considered proficient in the Survival skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Innate Judge. You are proficient in the Insight skill. Random Height and Weight Base Height Height Modifier* Base Weight Weight Modifier** 5′ 5'' +1d10 160 lb. × (1d4-1) lb. *Height = base height + height modifier **Weight = base weight + (height modifier × weight modifier) Back to Main Page → 5e Homebrew → Races