Tongue Drain. Your bladed tongue is a weapon you use to siphon blood to nourish yourself. If a willing, paralyzed , charmed , incapacitated , restrained , or grappled , creature within 5 feet of you has blood, you may use your bonus action to Tongue Drain them, dealing 1d6 piercing damage and draining their blood, dealing additional necrotic damage equal to your Constitution modifier.
Kevlar Body. As an action, you can release the latent and powerful elasticity of your body to overcome physical damage. Until the end of your next turn, you are resistant to nonmagical bludgeoning, piercing, and slashing damage. You can use this trait a number of times equal to your proficiency bonus , regaining all uses when you finish a long rest . You cannot use this trait if you have not drank blood as per your Tongue Drain within the last 24 hours.
Flexible. You are able to play contortionist pretty well. You easily fit into spaces more suited for Tiny creatures, and can squeeze without needing an ability check, though you still have a movement penalty, and whatever you are wearing will not be able to go with you. You are also proficient in the Athletics skill.
Cold Fearing. You have disadvantage on saving throws against cold damage. Additionally, if you are hit by cold damage, you cannot benefit from your Flexible and Kevlar Body traits for 1 minute.
Inhuman Appearance. You have advantage on Charisma checks to pass yourself off as a devil or demon due to your grotesque appearance.