Male:. Smokey, Rash, Wrath, Tough Female: Sharkuisha, Shredder, Annabelle, Hilda Rhino-folk Traits You are a tough humanoid with one big horn and a smaller horn behind
Charge. Immediately after taking the Dash action, you can make an attack with your horn, as a bonus action , provided the creature is within range and you have moved more than 20 feet in a straight line towards the target. Upon hit, your horn deals 1d6 piercing damage plus your Strength modifier.
Tough Skin. While unarmored, your Armor Class is equal to 12 + your Dexterity modifier. You may use a shield and still gain this benefit.
Powerful Build. Rhino-folk count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Animal Speech. You can speak with animals as if under the effect of the spell speak with animals . Great-Horn Rhino-Folk Perhaps the most belligerent of the rhinofolk, the great-horn subrace are always proud of their large ivory horn and are known to decorate it with spoils of war to showcase their natural weapon.
Large Horn. Your horn is much larger than other rhinofolk. It is a natural weapon which you can use to make unarmed strikes. If you hit with it, you deal 1d6 piercing damage instead of the bludgeoning damage normal for unarmed strikes. White Rhino-Folk The white rhinofolk are known for being the quicker reactionaries of their kin.
Charge Control. You are able to dodge people in your way while charging. When you take the Dash action, until the start of your next turn, opportunity attacks made against you are at disadvantage . Random Height and Weight Table: Rhino folk Base Height Height Modifier Base Weight Weight Modifier 5'10″ +3d6" 350 5 × (5d6) lb. Back to Main Page → 5e Homebrew → Races