Darkvision. Accustomed to life in a dark swamp, you have superior vision in dark and dim conditions. You can see in dim light within 75 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t see colors, only shades of gray.
Powerful Build. Red Minotaurs count as one size larger when determining your carrying capacity and the amount of weight you can push, drag, or lift.
Horns. You have horns that you can use to make unarmed strikes. When you hit with them, the strike deals 3d8+ your Strength modifier piercing damage, instead of the bludgeoning damage normal for an unarmed strike.
Enhanced Combat Training. You have proficiency in all weapons and armor, as well as unarmed strikes. If you already have proficiency, add your proficiency modifier again.
Home Turf Advantage. You have proficiency in Nature, Perception, Stealth, and Survival checks when in forests or marshes.
Skilled Combatant. As a reaction, you can choose to stun a number of enemies equal to your wis modifier + your prof modifier for two rounds twice per short rest.
Siege Monster. Born with a knack for destruction and hard skin, you have Advantage when attacking buildings and deal double damage to structures.