species construct Homebrew

Protector

species. Community homebrew from D&D Wiki.

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Protector

Protectors are constructs, like any other golem or warforged. Practically a suit of armor with built-in motors, they function as tanks on the field but kind guardians at home. Lumbering hulks of steel and gears, the Protectors are intimidating yet gentle giants.

Ability Score Increase Your ability scores increase as appropriate for this species.

Size Medium

Speed 25 feet ft.

Languages Common

Creature Type Humanoid

Traits

Walking Armor. You are a suit of armor given automoton mechanisms and independent thought. Your AC is 14 + your strength modifier, and you gain no benefits from wearing armor.
Heated Artillery. You have a cannon that shoots quick bouts of condensed flame. It may be placed anywhere on your body, but it cannot be moved. With this cannon, you know the Fire Bolt cantrip. Constitution is your spellcasting ability for this spell. If the cannon if heavily damaged or removed, you will be unable to use Fire Bolt until it is repaired or replaced.
Robotic Fist. Your unarmed attacks deal 1d6 bludgeoning damage. If you make an unarmed attack on your turn, you can use your bonus action to make another one.
Fresh Code. Your original instructions are still fresh in your mind, allowing you to wield weapons as the first did. You gain proficiency in martial melee weapons. Charged You are faster and more agile than other Protectors, filled with electricity.
Lightened Load. Your plating is lighter, giving your AC a -3. This, however, gives you advantage on all Acrobatics rolls.
Overclocked. As an action, you can either temporarily increase your walking speed to 30 for 10 minutes or to 50 for 1 minute. You can do this twice before you must take a short rest to recharge.
Static Hold. Your hands have electrically-charged pads that make your unarmed attacks deal 1d4 lightning damage. They can also be used to cast the Shocking Grasp cantrip. You can use this cantrip 6 times before you must take a long rest to recharge. Prime You are a Protector in your Prime - all the best programming, the best motors, and the toughest armor.
Heavy-Set. Your plating is harder, giving your AC a +3. You also, however, have disadvantage on all Stealth rolls.
Secondary Cannon. You have a second, smaller cannon that shoots energy beams. It may be placed anywhere on your body, but it cannot be moved. With this cannon, you know the Eldritch Blast cantrip. You can use this cantrip 5 times before you must take a long rest to recharge. Constitution is your spellcasting ability for this spell. If this cannon if heavily damaged or removed, you will be unable to use Eldritch Blast until it is repaired or replaced. Deconstructed After decades of neglecting maitnance, a Protector will become Deconstructed. Crumbling armor, failing parts, just the way that slowly dying was alwa
Sounds and Silence. You cannot talk verbaly in any way, and your joints are rusted over - you have disadvantage on Stealth rolls.
Withered features. As you are a withering weapon of war, you are frightening to most people. You have advantage on Intimidation rolls.
An Interesting Enigma. You are a restoration project that many people spend their live looking for. You have advantage on Persuasion rolls when convincing people either to help fix you or not damage you further. Random Height and Weight Base Height Height Modifier* Base Weight Weight Modifier** 6′ 0'' +1d3 200 lb. × (1d6) lb. *Height = base height + height modifier **Weight = base weight + (height modifier × weight modifier) Back to Main Page → 5e Homebrew → Races ↑ As in, a hollow area.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki

Licensed under GNU Free Documentation License 1.3.

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