Protean

species. Community homebrew from D&D Wiki.

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Protean

The vast majority of so-called "shapeshifters" instead move between a variety of set forms. Lycanthropes can appear to be animal, human, or in-between, sapient magical creatures like dragons and rakshasa can appear in humanoid form or their true shape, druids can take on the bodies of many ordinary beasts.

Ability Score Increase Your ability scores increase as appropriate for this species.

Size Large

Speed 30 feet ft.

Languages Common

Creature Type Humanoid

Traits

Aquatic. You sprout fins, and gain either gills or more-efficient lungs. You can either hold your breath for 15 minutes or breathe water but not air. You also gain a swim speed of 30 feet.
Boneless. Your bones are replaced by tough rings of muscle, or simply become very flexible. You can squeeze through any space a Small creature could, you take half damage from falling, and you have advantage on all tests made to escape grapples or slip out of restraints.
Climber. You have developed sticky pads, tough gripping hairs, or simply digging hooks on your fingers. You have a climb speed of 20 feet.
Darkvision. Your eyes have gained the ability to see in the dark, or you've grown a new set that can. You can see in dim light within 60 feet of you as if it were bright light , and in darkness as if it were dim light . You can't discern color in darkness , only shades of gray.
Powerful Build. Your muscles either bulge with additional mass or rearrange for maximum efficiency. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Natural Weapon. You can transform one or both of your arms into one of the following natural weapons whenever you use your shapeshift racial trait, or cause them to return to being normal limbs. Unless otherwise noted, you can't use the transformed limb to wear shields, carry weapons, or otherwise manipulate objects.
Slam. The end of your arm has become a powerful pincer, a muscular tentacle, or simply a huge, meaty fist, which you can use to make unarmed strikes . If you hit with it, you deal bludgeoning damage equal to 1d4 + your Strength modifier, and you have advantage on all Strength ( Athletics ) checks made to shove or grapple another creature. At 5th level, when you make an unarmed strike with your slam, add 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it.
Claw. Your fingers have sprouted deadly talons, completely transformed into segmented claws, or perhaps your entire arm has become a lethally sharp blade, which you can use to make unarmed strikes . If you hit with it, you deal slashing damage equal to 1d4 + your Strength or Dexterity modifier, instead of the bludgeoning damage normal for an unarmed strike . You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes while your arm is transformed in this way. At 5th level, if both of your arms have transformed into this natural weapon, you can make an additional
Spike. You have sprouted razor-sharp teeth, spike-like quills or spines from your body, or a tail tipped with spikes, which you can use to make unarmed strikes . If you hit with it, you deal piercing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike . This natural weapon doesn't require transforming a limb to use and doesn't interfere with manipulating objects. At 5th level, you have learned to fire these spines from your body. When you make an unarmed strike with your spines, you can make a ranged weapon attack with a normal range of 20 feet
Hearty Adaptation. At 3rd level, your body becomes inured to hardship. You have advantage on all saving throws to prevent exhaustion , and you lose two levels of exhaustion instead of one whenever you complete a long rest . Mindwarp Protean Mindwarp proteans are the more notorious of the two protean subraces. While physically more stable than their cousins, they are masters of subtly altering their natural biochemistry, glands, and brains to alter their mental capabilities, with strange effects on their personalities. While it is extremely rare for a mindwarp protean to suffer a complete outlook shift, such as t
Artificial Intuition. You subtly alter your physical chemistry to give yourself a bit of natural talent in a particular area. Whenever you use your Shapeshift racial trait, you gain advantage on your choice of Intelligence , Wisdom , or Charisma ability checks for the next minute. Others can easily see that you are using this trait if you use it in front of them unless you take steps to mask it.
Delicate Transformation. You can finely control your body's shifting, and use it in place of other tools. You can use your body in place of any set of tools or musical instrument you are proficient with that weighs less than 10 pounds, though you are still injured if you willingly expose yourself to fire, dangerous chemicals, or other dangers, and you cannot replace supplies like paint or thread that are normally consumed as part of their use.
Twisting Maze. Those who seek to enter the tempest of your thoughts do so at their own risk. You have advantage on saving throws against being charmed , or that mentions that creatures that can't be charmed would be immune to its effects. If a spell or effect would read your thoughts or force you to tell the truth, or if you succeed on a saving throw against a spell or effect that this trait grants you advantage on, you may use your reaction to cause the caster to immediately take psychic damage equal to twice your character level. Feats Protean Multishape Master 0.00 (0 votes) Back to Main Page → 5e Homebre


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki

Licensed under GNU Free Documentation License 1.3.

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