Claws. Uour claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Yokai Resistance. You have resistance to Poison and Necrotic damage. In addition, you have advantage on saving throws against being poisoned and charmed, and the spell cannot put you to sleep.
Martial Training. You are proficient with two martial weapons of your choice and with light armor.
Yokai Fury. When you are reduced to 0 hit points but not immediately killed, you may drop to 1 hit points. You cannot use this feature again until you finish a long rest. Ao no Buzoku (Blue Oni) Ao no Buzoku' Oni are known for their unnatural cunning and aptitude for magic. physically unimpressive, and with skin coloring in shades of dark blue. They are usually calculating and meticulous in the pursuit of lofty goals such as power and knowledge.
Yokai Magic. You can summon the innate magic within you, which grows stronger as you grow in power. You know one cantrip from the necromancy spell list. Upon reaching 3rd, 5th, and 7th level, you respectively learn a 1st, 2nd, and 3rd level spell from that same school of magic once and must finish a long rest before you can cast them again. Intelligence is your spellcasting ability for these spells. Ki no Buzoku (Yellow Oni) The Oni of Ki no Buzoku, known as "Unholy Shadows", are sinister beings intertwined with dark shields. Each step they take is as if they bring with them the aura of the unknown, inspir
Divine gift. You can call upon the innate magic within you, which grows stronger as your power increases. You know a cantrip from the Cleric spell list. Upon reaching 3rd, 5th, and 7th level, you learn a 1st, 2nd, and 3rd level spell from that same school of magic respectively once, and must finish a long rest before you can cast them again. Wisdom is your spellcasting ability for these spells. Midori no Buzoku (Green Oni) The Oni of Midori no Buzoku, also known as the "Clan of the Green Forest", are intrinsically linked to natural forces and the exuberance of the forests. Their skin has shades of deep gre
Dreamweaver's Insight. Members of the Murasaki no Buzoku possess an innate connection to the realm of dreams. You have advantage on Wisdom (Insight) checks to sense the emotions and intentions of others. Additionally, you can use your action to enter a deep meditative state, allowing you to communicate with other creatures through dreams. During this meditation, you can send a message of up to 25 words to a willing creature that you are familiar with, and the creature can respond in kind. Orenji no Buzoku (Orange Oni) The members of this clan have an uncanny bond with animals, regarded as the vanguards of nature's e
Beastmaster's Bond. The Orenji no Buzoku have a natural affinity for creatures of the wild. You have advantage on Animal Handling checks and can communicate with beasts through simple gestures and sounds. Beasts are generally not hostile toward you unless provoked.
Beast's Resilience. You have advantage on saving throws against effects that would cause the frightened condition. Additionally, you can use your reaction to grant yourself or an ally within 30 feet advantage on a saving throw against an effect that would paralyze, restrain, or incapacitate, as you draw upon the primal resilience of the beasts. Shiro no Buzoku (White Oni) The Shiro no Buzoku is often associated with foreboding prophecies and shadowy omens. These enigmatic Oni are known for their unsettling ability to manipulate shadows and manipulate illusions, making them formidable tricksters and deceivers.
Purity of Light. Members of the Shiro no Buzoku are attuned to radiant energy. You have resistance to radiant damage and advantage on saving throws against being blinded. Kuro no Buzoku (Black Oni) These Oni bear skin as dark as the deepest abyss, and their eyes gleam with a sinister intensity. Masters of darkness and shadows, the Kuro no Buzoku are skilled assassins and spies, lurking in the obscurity and striking swiftly from the shadows.
Natural Armor. While you are not wearing armor, your carapace gives you a base Armor Class of 13 + your Dexterity modifier. As an action, you can change the color of your skin to match the color and texture of your surroundings, giving you advantage on Dexterity (Stealth) checks made to hide in those surroundings. 5.00 (one vote) Back to Main Page → 5e Homebrew → Races