Claws. You are proficient with your unarmed strikes, which deal 1d4 + your Strength modifier slashing damage on a successful hit.
Fatherly Remnants. You can choose to take up to 2 traits of your father's race. The chosen traits cannot affect ability scores, resistances, or known languages.
A Survivors Insight. Due to your rough upbringing, you are proficient in Survival.
Dreamer Walker. When you sleep during your long rest you subconsciously enter the minds of those around you. This often leads you into the minds and dreams of nearby creatures within 500ft of your physical body. You can enter only one dream per night. When you go to leave the dream, you can choose to make the person or creature make a Wisdom or Charisma saving throw. If they fail, you will gain advantage on Wisdom ( Insight ) and Charisma checks against them for 24 hours because you've seen their innermost thoughts, dreams, and nightmares.
Dream Eater. Once per long rest, as a bonus action, you are able to eat the dreams of a person who is sleeping within 60ft of you. This causes the person to stop dreaming and have a peaceful, dreamless sleep. You can choose between immediately recovering 1d10 + Intelligence Modifier of HP or condense the dream into a gumball-shaped Dream Ball to snack on at a later date to recover 1d10 + Intelligence Modifier of HP. You can carry no more than 3 dream balls at a time.
Dream Scriber. You are able to cause a creature or person to experience a vivid dream. This can be a good dream or a horrible nightmare. The target can choose to roll a Constitution saving throw of 10 + your prof or higher to prevent the dream or allow the dream to be written with no ill consequences. On a failed save, they take 1d8 psychic damage per minute in the nightmare (he only wakes up if he passes the saving throw or if he is woken up by someone outside).
Dream Seer. You have supernatural insight into people's thoughts and actions, you are proficient in Insight. Night Daughter At night you find yourself having an out-of-body experience but unable to enter the dreams of your comrades like you mother you wander the world around you as a shadow. Your mother calls you Night Daughter.
Night Walker. When you sleep during your long rest you can choose to subconsciously wander the material plane as your shadow within 1000 feet of your physical body for up to an hour before you are forcefully pulled back to your body. Your body is resting, but your mind is awake. You are able to perceive everything in the material world as if you were awake. You're able to listen in on conversations and snoop around all while being safe in your bed.
Night Eater. As a bonus action, although unable to enter dreams, you're still able to eat or absorb the dreams of those who are sleeping within 60ft of you. Once per long rest, as a bonus action, you are able to eat the dreams of a person who is sleeping within 60ft of you. You can choose between immediately recovering 1d10 + Charisma Modifier of HP or condense the dream into a gumball-shaped Dream Ball to snack on at a later date to recover 1d10 + Charisma Modifier of HP. You can carry no more than 3 dream balls at a time.
Night Veil. You are naturally stealthy and are proficient in Stealth. Random Height and Weight Base Height Height Modifier* Base Weight Weight Modifier** 4′ 11'' +3d4 100 lb. × (1d3) lb. *Height = base height + height modifier **Weight = base weight + (height modifier × weight modifier) Back to Main Page → 5e Homebrew → Races