Spellcasting. If you choose a spell as one of your mutations, you choose Intelligence , Wisdom , or Charisma to be your spellcasting ability. Once chosen, this cannot be changed and applies to all future spells gained through this race.
Glowing Soul. You have learned how to conjure lights from your fingertips. You learn the dancing lights cantrip.
Illusionist. You have learned to warp the minds of those around you. You learn the minor illusion cantrip.
Animal Affinity. Your mutation allows you to connect to animals briefly. You may cast the spell speak with animals once using this trait, and you regain the ability to do so after finishing a long rest . Major Mutations
Flaming Body. Your body glows with flames. You gain resistance to fire damage . In addition, your unarmed strikes deal 1d6 fire damage instead of bludgeoning damage .
Freezing Body. Your body is coated with shards of ice. You gain resistance to cold damage . In addition, you learn the ray of frost cantrip.
Avian Wings. Wings sprout off of your back. You gain a flying speed of 30 feet.
Telepathic Being. Your mutation has allowed you to connect with the minds of others. You gain telepathy in a range of 30 feet.
Unnatural Resilience. When you drop to zero hit points , you may choose to drop to 1 hit point instead. Once you use this feature, you can't use it again until you finish a long rest . Random Height and Weight You use the random height and weight tables of any race of your choice. 4.50 (2 votes) Back to Main Page → 5e Homebrew → Races