Spell Resistance. You have advantage on saving throws against spells.
Unusual Nature. You are an artificial being, a fact represented by the following benefits: -You have advantage on saving throws against being poisoned, and you have resistance to poison damage. -You have advantage on saving throws against diseases. -You don’t need to eat, drink, or breathe. -You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in an inactive, motionless state, during which you retain consciousness.
Eternal Warrior. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. You also have advantage on saving throws against exhaustion .
Magic Resistance. You have advantage on saving throws against spells and other magical effects. This trait replaces Spell Resistance. Caldron You were created to protect your creator with chemicals and elasticity. Caldron Magen usually serve as safeguards and assassins for powerful alchemists.
Acid Spit. Your saliva is a natural weapon, which counts as a simple ranged weapon with which you are proficient and with a range of 30/60 feet. You add your Constitution modifier, instead of your Strength or Dexterity modifier, to the attack and damage rolls when you attack with this spit. It deals 1d6 acid damage on a hit.
Alchemically Armored. You have resistance to acid damage.
Stretch and Stab. When you make a melee attack on your turn, your reach for it is 5 feet greater than normal. When you attempt to grapple a creature, it has disadvantage on the saving throw to avoid the grappled condition and ability checks to escape the grapple. Galvan You were created to protect your creator with shock and awe. Galvan Magen usually serve as mobile strike forces and inquisitors.
Electric Generator. You know the shocking grasp cantrip. Intelligence , Wisdom , or Charisma is your spellcasting ability for this spell. (choose when you select this race).
Grounded. You have resistance to lightning damage and advantage on saving throws to avoid or end the paralyzed condition.
Limited Telepathy. You can speak telepathically to any creature you can see within 30 feet of you. Your telepathic utterances are in a language you know, and the creature understands you only if it knows that language. Your communication doesn't give the creature the ability to respond to you telepathically. If you have or gain another form of telepathy, increase its range by 30ft.
Might of Mind. You know the mind sliver cantrip and can cast the cantrip without a verbal component. Starting at 3rd level, you can cast the command spell with this trait. Starting at 5th level, you can also cast the suggestion spell with this trait, without requiring a material component. Once you cast command or suggestion with this trait, you can’t cast that spell with it again until you finish a long rest . You can also cast either of those spells using any spell slots you have of the appropriate level. Intelligence , Wisdom , or Charisma is your spellcasting ability for these spells when you cast them w
Multitask. You know the mage hand , mending , or prestidigitation cantrip (choose 1). At 3rd and 5th levels, you learn another of these cantrips. Intelligence , Wisdom , or Charisma is your spellcasting ability for these cantrips when you cast them with this trait (choose when you select this race).
Thunder Fist. You know the booming blade cantrip and can cast it without a material component when you make an unarmed strike as an action. Your spellcasting ability for this cantrip is the same score you chose for multitask. Virvos You were created to entertain your creator with illusions and tricks. Virvos Magen usually serve as parts of larger theater or behind-the-scenes productions.
Legerdemagen. You have proficiency with the Sleight of Hand skill.
Special Effects. You know the minor illusion cantrip. Starting at 3rd level, you can cast the color spray spell with this trait, without requiring material components. Starting at 5th level, you can also cast the pyrotechnics spell with this trait. Once you cast color spray or pyrotechnics with this trait, you can’t cast that spell with it again until you finish a long rest . You can also cast either of those spells using any spell slots you have of the appropriate level. Intelligence , Wisdom , or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select