Skeletal Nature. Your creature type is humanoid and undead. You do not need to eat, drink or breathe. Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal. Your skeletal nature means biological impediments are less effective on you. You are immune to poison damage. However, you have disadvantage on saving throws against radiant damage.
Wizened. You have advantage against being charmed and frightened .
Exuberant Actor. You are proficient in the Performance skill.
Silvertongue. You have advantage on Charisma checks involved in telling engaging stories. Beastal You are composed of thick, brutish bones of the fiercest creatures.
Strong Bones. When unarmored, your Armor Class is equal to 12 + your Constitution modifier. You may use a shield and still gain this benefit.
Beast Like Skull. You are proficient in the Intimidation skill.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Random Height and Weight Base Height Height Modifier* Base Weight Weight Modifier** 5′ 11'' +3d8 150 lb. × (3d8) lb. *Height = base height + height modifier **Weight = base weight + (height modifier × weight modifier) Back to Main Page → 5e Homebrew → Races