Inhale. As an action, you can inhale a creature or item within 5 feet of you. The creature must make a Strength saving throw ( DC = 8 + your proficiency bonus + your Constitution modifier). On a failed save, the creature is pulled into your mouth. While the creature is inhaled, it is restrained , blinded , and has total cover against attacks and other effects outside of you. It takes acid damage equal to your Constitution modifier at the start of each of your turns. Creature Inhaled. The size of the creature you can inhale depends on your level: Levels 1-4: Tiny or Small creatures Levels 5-8: Medium c
Elastic Body. You can squeeze through spaces as if you were one size smaller, and you have advantage on ability checks and saving throws made to escape grapples and restraints.
Float. As a bonus action , you can inflate your body and gain a flying speed of 20 feet for up to 1 minute. While in float, you cannot use your Inhale or Copy traits, nor can you speak. If you speak during float, you lose the Float trait and must land immediately. When you land, you must move at least 5 feet before you can use Float again.
Restorative Touch. You have a limited ability to heal wounds. As an action, you can touch a creature and restore hit points equal to your level. You can use this trait a number of times equal to your proficiency bonus , and you regain all expended uses when you finish a long rest .