Ishilb

species. Community homebrew from D&D Wiki.

0 0 0

Ishilb

Sometimes referred to as “Snailfolk,” the proud and honorable ishilb can be found in many villages across the land. They are normally friendly and docile, but they become fearful warriors if their lands or families are threatened.

Ability Score Increase Your ability scores increase as appropriate for this species.

Size Small

Speed 20 feet ft.

Languages Common

Creature Type Humanoid

Traits

Sticky Slime. Your slime holds you onto whatever surface you walk on, including ceilings. You don't need to do an ability check to climb. You have a climbing speed equal to your walking speed, and you can ignore difficult terrain caused by environmental conditions unless it is magical in nature (such as webbing, rocks, stairs, etc.). Unless you are incapacitated, you have advantage on saving throws against being moved or knocked prone.
Slime Coat. Your body is covered in a thin veil of slime. You have advantage on any roll to resist or break free of a grapple.
Tradition. Your family has a centuries-old tradition that you were taught to follow whether or not you wish to. You gain proficiency with any one weapon or tool other than a vehicle of your choice. You also have proficiency in Wisdom (survival) checks when identifying plants and finding water.
Hard Shell. You have natural armor equivalent to 8 + your proficiency score + your constitution score. Used to carrying that thick shell, you count as a large creature when calculating carrying capacity.
Withdrawn. As a bonus action, you can withdraw entirely within your shell. You have an AC equal to 12 + proficiency score + your Constitution modifier. While withdrawn, you cannot move, can only re-emerge from your shell as a bonus action and you only take half damage from non magical sources (rounded up) while within the shell. Lishilb Ishilb (Slug variant) Usually longer and more nimble than their shelled relatives
Extra Slimy. Your body produces a lot more slime than other ishilb. If you are hit with a non-magical weapon or projectile you can use your reaction to trap said weapon within your slime, reducing the damage inflicted by it by 1d4 piercing, slashing or bludgeoning damage (your choice). This effect can also be triggered if damaged outside of combat. You can hold up to 1 object this way and you can't use reactions until you are no longer holding any object in your slime. You can freely pick up this object from your slime (no action required), but any other creature must use its action to do a Strength saving


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki

Licensed under GNU Free Documentation License 1.3.

Comments (0)

User-Generated Content: Bubblybards is an independent, fan-run community platform. Content is created by users and we are not responsible for third-party intellectual property. If you believe content violates your copyright, please report it.

D&D 5e SRD Attribution: This site uses content from the D&D 5th Edition Systems Reference Document 5.1 by Wizards of the Coast, available under the CC BY 4.0 license.

Dungeons & Dragons, D&D, and Wizards of the Coast are trademarks of Wizards of the Coast LLC. Bubblybards is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast.