Humanoid Mimic

species. Community homebrew from D&D Wiki.

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Humanoid Mimic

Mimics are shapeshifting predators that take the forms of inanimate objects to lure intelligent creatures to their doom. However, very rarely, a mimic will be born with higher intelligence on par with its erstwhile prey. It may even, eventually, gain the ability to take form of its prey.

Ability Score Increase Your ability scores increase as appropriate for this species.

Size Large

Speed 25 feet ft.

Languages Common

Creature Type Humanoid

Traits

Darkvision. You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Adhesive Pseudopods. You have advantage on checks to grapple a creature.
Molded Body. From the texture of your body, you are ill-suited to wearing armor. You gain no benefit from any that you equip. Your AC instead equals 12 + your Constitution modifier, and you are immune to being knocked prone. You can still use a shield, and apply its benefits as normal. You can also still equip any items which would be worn on arms, hands or legs IF the form you have taken would reasonably allow it. Additionally, as your experience grows, you learn to shapeshift your body's surface into a hardened carapace for a time. Starting at 3rd Level, you gain immunity to acid damage. Starting at 5th
Stake Out. You gain proficiency in Stealth and Perception
Inanimate Shapechanger. As an action, you can polymorph into an inanimate object of your Medium or Small size that you have seen, or back into your true form. While you remain motionless, as an object you are indistinguishable from an ordinary object. If the object is expected to move and does not rouse reasonable suspicion from NPCs (i.e. a set of fully enclosed plate mail that is indistinguishable from a person in full plate mail), you are also completely indistinguishable from that object. When shapeshifting, equipment may be dropped, contained within you (as long as your shape has the dimensions to accommodate it
Natural Weapons. You have gained a lethal strength on par with more dominating predators, your humanoid form becomes lackluster in combat. You gain no benefit from any weapon proficiencies while in your humanoid form. While in your polymorphed form your unarmed strikes now deal 1d8+ Strength bludgeoning, piercing, or slashing damage. Additionally, as your experience grows, you learn to shapeshift your body's natural weapons into a more lethal state. Starting at 3rd Level, if you make an unarmed strike you can make another unarmed strike as a bonus action. Starting at 5th level, you can innately cast the magic
Hunter. You gain proficiency in Athletics and Survival
Feral Shapechanger. As an action, you can polymorph into a Large form, or back into your true form. While you are a Large creature you have a you have a climbing speed of 30 feet. If you die, you revert to your true form. You retain all of your normal statistics while in this form. Back to Main Page → 5e Homebrew → Races


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki

Licensed under GNU Free Documentation License 1.3.

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