Abyssal Vision. Hermitfolk have evolved to traverse the ocean floor, where there is minimal light. In areas where there is dim light and darkness , you can see up to 60ft as if you were in bright light . However, in areas where there is bright light , your vision is obstructed, and you have disadvantage on Perception checks.
Natural Armor. Your shell makes for a natural defense mechanism. While you wear no armor, your AC is equal to 12 + your Constitution modifier. You may wield a shield and still gain this benefit. You are unable to wear normal armor.
Hardened Claws. The armor on your hands makes for a natural weapon. Your unarmed strikes inflict slashing damage equal to 1d4 + your Strength modifier.
All that Glitters. Hermitfolk have attuned themselves to finding any shiny objects they come across on the ocean floor. You have advantage on Perception checks when looking for shiny objects. These can range from a glittering jewel, to a shiny piece of scrap metal, to anything that would give off a reflection. If you have disadvantage due to Abyssal Vision, then you would make a normal roll instead.
Merchant Blood. The art of the trade is ingrained in all hermitfolk. You are proficient with Persuasion checks when trying to haggle the price of something you're buying.
Hoarders' Ferocity. (Replaces Merchant Blood) Your ferocious nature can be a force to be reckoned with. You are proficient in Intimidation .
Good as Gold. To you, the only things that matter when determining something's value is whether it's shiny or not. All else is irrelevant. You have disadvantage when determining the true value of any object. To you, a shiny fork is as precious as a diamond. Random Height and Weight Base Height Height Modifier* Base Weight Weight Modifier** 6′ 6'' +1d4 300 lb. × (1d4) lb. *Height = base height + height modifier **Weight = base weight + (height modifier × weight modifier) 5.00 (one vote) Back to Main Page → 5e Homebrew → Races