species large aquatic Homebrew

Hermitfolk

species. Community homebrew from D&D Wiki.

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Hermitfolk

In regards to death, hermitfolks fear living too long, because once they reach a certain age they become unable to molt out of their shells, leaving them to suffocate and die while their bodies outgrow their exoskeletons. If an aging hermitfolk is seen attempting to molt, other hermitfolk will drop what they're doing in an attempt to help the elder break free of their shell.

Ability Score Increase from normal hermitfolk) Your Constitution score increases by 2 and your Strength score increases by 2, however your Intelligence decreases by 2

Size Large

Speed 25 feet ft.

Languages Common

Creature Type Humanoid

Traits

Abyssal Vision. Hermitfolk have evolved to traverse the ocean floor, where there is minimal light. In areas where there is dim light and darkness , you can see up to 60ft as if you were in bright light . However, in areas where there is bright light , your vision is obstructed, and you have disadvantage on Perception checks.
Natural Armor. Your shell makes for a natural defense mechanism. While you wear no armor, your AC is equal to 12 + your Constitution modifier. You may wield a shield and still gain this benefit. You are unable to wear normal armor.
Hardened Claws. The armor on your hands makes for a natural weapon. Your unarmed strikes inflict slashing damage equal to 1d4 + your Strength modifier.
All that Glitters. Hermitfolk have attuned themselves to finding any shiny objects they come across on the ocean floor. You have advantage on Perception checks when looking for shiny objects. These can range from a glittering jewel, to a shiny piece of scrap metal, to anything that would give off a reflection. If you have disadvantage due to Abyssal Vision, then you would make a normal roll instead.
Merchant Blood. The art of the trade is ingrained in all hermitfolk. You are proficient with Persuasion checks when trying to haggle the price of something you're buying.
Hoarders' Ferocity. (Replaces Merchant Blood) Your ferocious nature can be a force to be reckoned with. You are proficient in Intimidation .
Good as Gold. To you, the only things that matter when determining something's value is whether it's shiny or not. All else is irrelevant. You have disadvantage when determining the true value of any object. To you, a shiny fork is as precious as a diamond. Random Height and Weight Base Height Height Modifier* Base Weight Weight Modifier** 6′ 6'' +1d4 300 lb. × (1d4) lb. *Height = base height + height modifier **Weight = base weight + (height modifier × weight modifier) 5.00 (one vote) Back to Main Page → 5e Homebrew → Races


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki

Licensed under GNU Free Documentation License 1.3.

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