Half-Minotaur

species. Community homebrew from D&D Wiki.

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Half-Minotaur

Half-Minotaurs are usually hot-headed and stubborn. They're mistrustful people in general, typically because they have had troubled childhoods and/or have been chased out of towns and scorned by people for their appearance/race. Due to this, they tend to be wanderers of sorts and live in the wilderness.

Ability Score Increase Your ability scores increase as appropriate for this species.

Size Large

Speed 30 feet ft.

Languages Common

Creature Type Humanoid

Traits

Charge. If you move at least 20 feet in a straight line towards a target and make an attack with your Horns on the same turn, the target takes an extra 1d6 piercing damage. If the target is a creature, it must succeed on a Strength saving throw or be pushed up to 10 feet away and be knocked prone . The DC for the save is 8 + your Strength modifier + your proficiency bonus.
Horns. You have a set of horns that can be used as a weapon. You are proficient with your Horns , which deal 1d6 piercing damage on a successful hit.
Labyrinthine Recall. You have advantage on making Intelligence checks to recall any path you have previously traveled.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki

Licensed under GNU Free Documentation License 1.3.

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