Wide View. Despite your tall stature, you notice small details that larger creatures might not. You are proficient in the Perception skill.
Simple-Minded. You have advantage on saving throws against being charmed .
Primitive Weaponry. You can add half your proficiency bonus, rounded down, to rolls made with improvised weapons that don't already include it. Half Frost Giant
Pillager. You have advantage on Dexterity checks made to loot or carve a dead body. Half Fire Giant
Master Smith. You are proficient with smith's tools .
Fiery Touch. You are immune to fire damage from environmental sources (standing near lava, touching a hot piece of metal, etc.), as long as the damage isn't magical. Half Stone Giant
Stonecarving Expert. You are proficient with mason's tools .
Stone Camouflage. You have advantage on Dexterity ( Stealth ) checks made to hide in rocky terrain. Half Cloud Giant
Keen Smell. You have advantage on Wisdom ( Perception ) checks that rely on smell.
Uncheatable. You are proficient in the Insight skill.
Cloud Giant Legacy. You know the Light cantrip. Once you reach 3rd level, you can cast Misty Step once with this trait and regain the ability to do so once you complete a long rest . Once you reach 5th level, you can cast Gaseous Form once with this trait and regain the ability to do so once you complete a long rest . Charisma is your spellcasting modifier for these spells. Half Storm Giant
Lightning Strike. As an action, you can fire a bolt of lightning in a 5 by 30 ft. line from yourself. Every creature in that area must make a Dexterity saving throw. The DC for this saving throw equals 8 + your Charisma modifier + your proficiency bonus. A creature takes 2d6 lightning damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. Once you activate this trait, you cannot use it again until you complete a long rest .
Storm Giant Legacy. You know the Light cantrip. Once you reach 3rd level, you can cast Levitate once with this trait and regain the ability to do so once you complete a long rest . Once you reach 5th level, you can cast Water Breathing once with this trait and regain the ability to do so once you complete a long rest . Charisma is your spellcasting modifier for these spells. Parenthood When determining a half giant character's backstory, you can roll to determine who raised them. d6 Parenthood 1-2 Raised by your humanoid parent 3-4 Raised by your giant parent 5 Raised by both parents 6 Raised by someone else / ab