Gimmaren

species. Community homebrew from D&D Wiki.

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Gimmaren

The gimmarens are humanoids who live in caves and have adapted to its rough lifestyle. Through magic, evolution, and sheer force of will, they have become almost supernaturally tough and are covered in gems, which they can manipulate to their will.

Ability Score Increase Your ability scores increase as appropriate for this species.

Size Large

Speed 30 feet ft.

Languages Common

Creature Type Humanoid

Traits

Gem Manipulation. You have learned how to control the forces in your body to create small objects. As an action, you can create an object in your hand made out of your type of gem, as described by your subrace. This object cannot be worth more than 1 gp or more than 4 inches long on any side. You decide what the object looks like. The object disappears after 1 hour. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses after a long rest.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Quartzite Toughness. Your skin is incredibly hard, even for a gimmaren. As a reaction when you take damage, you may reduce the damage dealt to you by 1d8. Once you use this feature, you can't use it again until you finish a long rest. Topaz Topaz gimmarens are rare in gimmaren societies, and each civilization only has a few. They are generally good leaders, as they have a way with other unique among their race. They often become the leader or diplomats of their societies.
Studded Flesh. Your skin is sharp and hard to touch. When a creature hits you with a melee attack, you may use your reaction to deal 1d6 piercing damage to that creature. Once you use this feature, you can't use it again until you finish a long rest. Diamond Diamond gimmarens are one of the most admired kinds of gimmarens. They are intelligent for gimmarens, and they are usually the advisors to the leaders of gimmaren societies. Their diamond skin glows with light, making them a valuable asset in the darkest parts of the cave. They are one of the few kinds of gimmarens that wield magic, as they are inherentl
Innate Magic. You are inherently magical. You may cast the light and dancing lights cantrips at will. Starting at 3rd level, you may cast color spray once using this trait. You may use this trait once, and you regain the ability to do so after a long rest. Intelligence is your spellcasting ability modifier for these spells. Onyx Onyx gimmarens have a much darker skin tone than most other gimmarens, and they have incredible vision in caves. Because of this, they are invaluable for hunting dangerous creatures in caverns, especially ones that they cannot take out through brute force.
Weapon Proficiency. You gain proficiency with daggers, longswords, shortswords, and shortbows.
Superior Darkvision. Your vision is very strong, even for a gimmaren. Your Darkvision increases to a range of 120 feet. Random Height and Weight Base Height Height Modifier* Base Weight Weight Modifier** 5′ 6'' +2d6 160 lb. × (x1d6) lb. *Height = base height + height modifier **Weight = base weight + (height modifier × weight modifier) 5.00 (2 votes) Back to Main Page → 5e Homebrew → Races


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki

Licensed under GNU Free Documentation License 1.3.

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