Giantkin

species. Community homebrew from D&D Wiki.

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Giantkin

The result of mingled blood between other humanoids and the mighty races of giants, giantkin are as varied as their ancestors. Since the ancient, primordial days in the morning of the world, the children of Annam have had a mysterious allure to smaller mortals.

Ability Score Increase Your ability scores increase as appropriate for this species.

Size Large

Speed 30 feet ft.

Languages Common

Creature Type Humanoid

Traits

Design Note:. When fleshing out your giantkin character it is recommended that you read through the 150-157 of the Monster Manual and page 18-33 of Volo's Guide to Monsters as they give great insights and details into all aspects of giant culture, history, and even language. The result of mingled blood between other humanoids and the mighty races of giants, giantkin are as varied as their ancestors. Since the ancient, primordial days in the morning of the world, the children of Annam have had a mysterious allure to smaller mortals. Whether a clan of stone giants living in quiet proximity to dwarves, a solit
Rock Hurler. You are considered proficient in the use of appropriately-sized rocks and boulders as ranged weapons. Such boulders typically weigh fifteen pounds and on a successful hit deal 1d10 + your Strength modifier in bludgeoning damage. You can throw these boulders 30 feet normally and 150 feet with disadvantage.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Underestimated. You are proficient in the Deception skill.
Burly. When you successfully hit with a melee weapon, an unarmed strike, or a ranged weapon with the Thrown quality, you may choose to roll twice as many dice when determining how much weapon or unarmed strike damage you deal. You can't use this ability on a critical hit. Once you use this ability, you can't use it again until you complete a short or a long rest.
Iron Stomach. You have advantage on saving throws against the poisoned condition, and you have resistance against poison damage. Stone Giantkin The stone giantkin experience can be drastically different, depending on circumstance. Those sired by wanderers in the Dreaming World above are likely to never know their giant parent, or perhaps even to understand what they are until they come of age. Others, usually the product of relationships with other mountain-dwelling or underground races, such as dwarves, drow, or svirfneblin, are seen as yet another facet of the tribe, to contribute what they can.
Projectile Catcher. If you or an adjacent ally are the target of a ranged weapon attack, you may use your reaction to attempt to intercept it. Make a Dexterity saving throw, with a DC equal to 8 + the attacking creature's attack bonus. If you succeed, you catch or deflect the projectile, which deals no damage.
Stone Cunning. You are proficient with stonecarver's tools .
Rocky Blending. You have advantage on Dexterity ( Stealth ) checks to hide while in rocky, uneven terrain, such as the interior of a cavern or the side of a cliff. This ability does not allow you to hide in areas of manufactured stone, such as castles, unless they are in a state of extreme disrepair. Frost Giantkin The world is harsh, and harsh too is the life of a frost giantkin. Those lucky enough to be the product of casual relationships with wandering loners or to be abandoned as foundlings among the smallfolk may find that their immense size and natural heartiness imparts certain advantages, but those bo
Beast Tamer. You are considered proficient in the Animal Handling skill.
Fire Forged. Being naturally adapted to extreme heat, you have resistance to fire damage.
War Born. You have proficiency in light armor and medium armor . If you would gain proficiency in medium armor, you may instead gain proficiency in heavy armor . In addition you are proficient in smiths tools .
Practiced Tactics. Whenever you make an Intelligence ( History ) check related to recall military tactics, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. Cloud Giantkin Cloud giantkin, mirroring the ideological split that divides their race, generally have either happy, stable upbringings among functional families or difficult childhoods full of fear and mistrust, both of their cruel, mercurial giant parent and of the other humans that know them primarily as that giant's spawn. Nonetheless, all cloud giantkin have s
Skyblood Magic. You know the light cantrip. When you reach 3rd level, you can cast the fog cloud spell once and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the misty step spell once and need to finish a long rest before you can cast it again. Charisma is your spellcasting ability for these spells.
Keen Nose. You have advantage on Wisdom ( Perception ) checks that rely on smell, and you can attempt to smell out hidden creatures rather than using your other senses.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki

Licensed under GNU Free Documentation License 1.3.

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