Hardy Stature. You have advantage on all checks made to fight exhaustion.
Naturally Strong. You have proficiency in the Athletics skill.
Powerful Build. You are considered one size large when determining the amount of weight you can push, drag, or lift.
City Construction. You have proficiency in one set of artisan's tools of your choice.
Strength In Numbers. If there are at least 2 allies within 20 feet of you, you gain a +1 to all saving throws against being charmed or frightened for every 2 allies. (Max +3) Royalty Subrace
Pseudo-Immortality. As long as you are the ruling leader of at least a small country, (at least 50,000 people), you gain the following benefits. You are immune to all poison, disease, physical damage, old age, and you don't need to eat or drink. No matter how long you rule over a country, after the new Esvalan king is born, you die within a week permanently.
Royal Tongue. You gain proficiency in the Persuasion skill.
Royal Blood. Since you are the born king of Esval, you have magic in your veins. At 1st level you can cast the Mending cantrip. At 3rd level you can cast the Charm Person spell once. At 5th level you can cast the Mirror Image spell once. You regain all uses of your spells after finishing a long rest. Charisma is your spellcasting ability with these spells. Feat: Esvalan Martial Arts
Takedown. After using your action to grappling a creature you can make a trip attack as a bonus action. You have advantage on these tripping attacks (You make a Str(Athletics) or a Dex(Acrobatics) check, and the target makes a Str(Athletics) or a Dex(Acrobatics) check. On a failure, the target is knocked prone).