Photosynthesis. You can photosynthesise for nutrition. While in bright sunlight, you do not need to eat. You are considered 'full' after a short rest while in an area of bright sunlight, and every hour after that provides an extra hour without needing food when out of direct sunlight up to a day. Dim sunlight requires a long rest and as such requires it to be twice as long for these effects to occur. Other light sources will only give the benefits of dim sunlight and must be bright non-magical light.
Psychic Ability. You have an innate telepathic ability that allows you to communicate with creatures within 60 feet of you. As an action, you can exert an aura of a particular emotion on all creatures within range forcing them to make a Charisma saving throw with a save DC equal to 10 + your proficiency bonus + your Intelligence modifier; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, you can calm, heighten or tweak its current emotional state and you can focus this sensation on either allies or enemies. For example, you may calm a creatures irritation towar
Natural Diplomat. Of all sub-species of Dryt your is particularly good in the art of diplomacy and social encounters come easily to you. You have proficiency in the Persuasion skill and when you engage in acts of diplomacy you add double your proficiency bonus when rolling Persuasion checks to do so.
Mental Tell. While a creature is within range of your Psychic Ability trait you can passively monitor them for any mental errant. You have advantage on Insight checks to know if someone is lying.
Scramble. Once per short or long rest, you can let out a psionic wave, heavily disrupting effected creature's brain waves as an action. Every creature within a 15-foot-cone must make a Intelligence saving throw with a DC of 8 + your proficiency bonus + your Intelligence modifier. On a successful roll, affected targets continue on as normal. On a failed save, the affected creatures feel an agonizing mental pain and have disadvantage on attack rolls. This effect lasts for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Bahst
Bone Blades. You have a set of durable retractable blades each attached just behind your wrist. You are considered proficient when you use them and each blade deals 1d6 slashing damage. These weapons can be dual wielded and have the finesse and light property.
Regenerative Tissue. You have the innate ability to rapidly regenerate damaged tissue at the cost of your natural regeneration. On your turn you can spend hit die as a bonus action, regaining hit points . In addition, during a short rest, if you spend hit die while in an area of bright sunlight, you regain extra hit points equal to you proficiency bonus per hit die spent. Coare
Vast Mind. Your mind is sharper and better at recalling information than other Dryt. When you make a Intelligence check for which you aren't proficient in you add half your proficiency bonus on to the roll, rounded down.
Strategist. During combat as you can make a Insight check against your opponent contested by their Deception check to gain insights into their defences and potential weaknesses. If you pass you may gain knowledge of any damage vulnerability, resistances, immunities as well as any conditional immunities or traits the target has, up to the DM's discretion. You regain use of this trait after a long rest.
Claws. You have sharper claws than most other Dryt. Your unarmed strike attacks deal 1d4 slashing damage and you are considered proficient in unarmed strikes. Droi
Natural Athlete. You are a natural athlete and are proficient in the Athletics . In addition, you count as one size larger for the purposes of determining your push, pull, lift and carrying capacity.
Working Talent. You gain proficiency in one tool of your choice.
Bone Plates. Under your skin is a durable plate of bone. When unarmored, your Armor Class is equal to 12 + your Dexterity modifier. Random Height and Weight Table: dryt Random Height and Weight Sub Race Base Height Height Modifier Base Weight Weight Modifier Droi 6′ 2″ +1d8" 200 lb. +(10*1d6)lb. Others 5′ 8″ +2d4" 160 lb. +(10*1d4)lb. Back to Main Page → 5e Homebrew → Races