Eye Beams. You may fire a powerful beam of heat from your eyes at whatever you are able to see. It only takes a few seconds to 300 ft. To attack, roll 1d20+Perception. To dodge this attack, the target would have to perform a dexterity saving throw. If this attack hits, roll 1d12+1+Perception fire damage. If the attack hits and the difference between the two rolls is 5 or greater, the target catches on fire until they are put out or there is nothing left to burn, resulting in 1d4 points of fire damage each turn.
Natural Armor. The tough environment of Cascadia has granted you very tough skin for you to survive. This will make your AC 11+Dexterity+Constitution+Shield (if you have one equipped). If you wear any sort of armor, simply add 4 to that armor's AC. If you do this, you cannot have Unarmored Defense stacked.
Headgear. Headgear allows you to take a few hits and automatically hit back. If you are hit in the head with an unarmed blow, the attacker will take damage as well, equal to the damage they roll. You, however, take off two damage from that roll, making you take slightly less damage than them, with a minimum of 0 damage. Male: Males will do bludgeoning damage due to their dull chin horns. Female: Females will deal piercing damage due to their chin spike.
Deitan Rage. This mainly only happens when Deitans are beyond angry. Your rage can keep you fighting despite grievous wounds. If you drop to 0 Hit Points while you're raging and don't die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead. Each time you use this feature after the first, the DC increases by 5. When you finish a short or Long Rest, the DC resets to 10. Add a temporary +4 to Strength, +2 to Constitution, and +3 to Dexterity. Your Intelligence and Wisdom will temporarily decrease by 5.