PEOPLE OF THE PLAIN. 1.5.2 PEOPLE OF THE MOUNTAIN 1.5.3 PEOPLE OF THE FOREST 1.6 Random Height and Weight Cowfolk Link to DMs Guild PDF The beast’s hooves shook the ground as it stomped forwards through the hallway. I huddled behind my shield hoping that whatever rounded the corner would overlook my cowardly visage. I heard it enter the room and with a scrape it changed its direction towards me. With all the resolve I could muster I raised my head to peak over the top of my shield. My hands began to shake as it approached with slow menacing steps, its silhouette outlined by the torchlight. Then, as it stood before
Powerful Build. Cowfolk count as one size larger when determining their carrying capacity and the weight they can push, drag, or lift.
Rushing Defense. During combat when an enemy creature within your available movement range targets an ally with a melee attack you may use your reaction to move into the space the enemy creature occupies and shove them 5ft in a direction away from your ally. This reaction must be taken before the enemy hits. The creature must then succeed on a Strength saving throw the DC of which is 8 + your proficiency bonus + your Strength modifier or be knocked prone. Moving in this manner ignores difficult terrain. You can push size Tiny creatures up to creatures of one size category larger than you. After you use this tr
Renowned Diplomats. You know the Friends cantrip. Once you reach 3rd level, you can cast the Comprehend Languages spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Calm Emotions spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells. PEOPLE OF THE MOUNTAIN Cowfolk raised in the freezing mountains amongst its frigid climate and hostile fauna have become adept at withstanding any adversity. They shrug off mighty blows and are masters at navigating a
Back of the Mountain. The harsh creatures and environment of your home have allowed you the ability to shake off minor wounds. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a long rest.
Master Outdoorsman. You gain proficiency in the Survival skill. PEOPLE OF THE FOREST Within the forest the Cowfolk race thrives. They have grown close with the local druids, animals, elves, and gnomes that live within their home. They seek to protect this magical place no matter the cost. Many of their number become Druids. Cowfolk of this tribe often talk excitedly about their experiences within the loving green of nature.
Nature's Protectors. Due to your upbringing in the heart of the forest you have learned to derive great benefits from plants of all kinds. You gain proficiency with the herbalism kit. Once you reach 3rd level, you can cast the Speak with Animals spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Beast Sense spell once with this trait and regain the ability to do so when you finish a long rest. Wisdom is your spellcasting ability for these spells. Random Height and Weight Base Height Height Modifier* Base Weight Weight Modifier** 7′ 0''