Echolocation. You either gain 10 feet of blindsight or double the radius of the blindsight granted by a different trait that gives you blindsight , such as the Blind Fighting fighting style (you choose each time you gain a level). The radius of your blindsight increases by 10 feet at 7th level and again at 15th level. You cannot use your blindsight if you are deafened . On your turn, using your action and bonus action, you can release a strong but harmless pulse of sound and listen to the echo, creating a 300 foot wide map in your mind of a cave or dungeon centered on yourself. This map spreads around corne
Inverted Sleeper. You must hang upside down by your feet from a branch, rafter, or similar object for at least 6 hours to sleep properly and gain the benefits of a long rest. In addition, you can hang from ceilings indefinitely without needing to make an ability check .
Open Ears and Mind. You have advantage on Wisdom ( Perception ) ability checks made to hear things and Intelligence ability checks when you have proficiency in such a check.
Sunlight Sensitivity. You have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight whenever you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Wings. You have a flying speed of 30 feet, any bonuses to walking speed instead benefit your flying speed. In place of arms you have bat-like wings, which you can fold into pseudo-hands using an action. Your pseudo-hands function like regular hands, and you can use a bonus action to unfold your pseudo-hands back into wings, but magical items for one's hands such as gauntlets or rings cannot be worn by them. To use your flying speed, you can’t be wearing medium or heavy armor, and you cannot have your wings folded into pseudo-hands. While flying, you can carry items and/or wield a weapon using your gr