Multiple heads. You have advantage on Wisdom ( Perception ) checks involving sight and smell, and on saving throws against being blinded , charmed , deafened , frightened , stunned , and knocked unconscious . When one of your heads is asleep, the other can be awake.
Cerbren Teleport. Cerbren can magically teleport short distances. As a bonus action , you can magically teleport up to 30 feet to an unoccupied space that you can see. You can use this trait again when you finish a long rest .
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Natural Weapons. You can attack with unarmed strikes using your claws or fangs, which deal 1d4 + your Dexterity modifier in piercing or slashing damage on a hit.
"optional" Cerbren Weapon Training. [This is more a cultural trait than racial and is thus optional for flavor.] All cerbren youth are taught how to wield all axe-type weapons and bows in self-defense. You are proficient with battleaxes , greataxes , handaxes , shortbows and longbows .