Poor Eyesight. You have disadvantage on Perception checks that rely on sight, and you can only see in shades of gray.
Keen Sense of Smell and Hearing. You have advantage on Wisdom ( Perception ) checks that rely on smell or hearing.
Camouflage. As an action, you may drop prone and tuck in your legs, tail, and head, you are indistinguishable from a large rough rock when in this form.
Carapace. Armadillo-kins have armored hide on their back, tail and the top of their head. While unarmored your Armor Class is equal to 12 + your Dexterity modifier.
Digger Claws. Your claws are natural melee weapons that you are proficient with. When you successfully make an attack with them, you deal slashing damage equal to 1d6 + your Strength modifier. You also have a burrow speed of 15 feet.
Tremorsense. You can a sense could detect and precisely locate vibrations, including those of other creatures 30 ft. You had to be in contact with the source of the vibrations, that is, via the ground, thus it couldn't be used to detect flying or incorporeal creatures.
Powerful Build. You count as one size larger when determining your carrying capacity and what you can push, drag, and lift. Banded Armadillo-Kin
Quick Burrow. Due to your more effective digging claws and your smaller size (compared to your Giant cousins), you are able to dig faster. Your burrow speed increases to 25 feet. Random Height and Weight Giant Armadillo-Kin Base Height Height Modifier* Base Weight Weight Modifier** 5′ 10 +6d10 510 lb. × (4d6) lb. *Height = base height + height modifier **Weight = base weight + (height modifier × weight modifier) Banded Armadillo-Kin Base Height Height Modifier* Base Weight Weight Modifier** 5′ 1 +4d4 170 lb. × (2d4) lb. *Height = base height + height modifier **Weight = base weight + (height modifier × weig