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Anansi

species. Community homebrew from D&D Wiki.

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Anansi

Anansi are sentient spiders. They are very light for their size, and their four front-most legs are much more flexible than other varieties of spiders, terminating in two small grasping "fingers" each. Anansi hunt primarily with the potent venom they secrete from their bodies, and can bring down prey many times their size.

Ability Score Increase Your ability scores increase as appropriate for this species.

Size Small

Speed 25 feet ft.

Languages Common

Creature Type Humanoid

Traits

Trichobothria. Trichobothria are fine hairs found on spiders, insects and other animals with exoskeletons. The hairs are so sensitive that some can pick up air movement down to one ten-billionth of a meter, roughly the width of an atom, allowing animals to feel the presence of nearby predators and prey. You have blindsight with a range of 5 feet.
Fangs. Sharp and filled with toxins, your teeth are natural weapons. On a hit, you deal 1d6 piercing damage, instead of the normal 1 bludgeoning damage.
Spider Anatomy. Thanks to your relation to insects, you have an exoskeleton, even if thin. When you aren't wearing armor, your AC is 11 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
Developed Spinnerets. The most common of the anasi, the weaver subrace is particularly adept at crafting webbing. As an action, you can produce up to 15 feet of rope-like webs, which have an AC of 10 and 4 hitpoints. On contact with anything that isn't you, it sticks until broken or removed. You can produce an amount of this webbing equal to your Constitution modifier × 10, regaining all use after finishing a long rest. At 3rd level, you can expend 15 feet of this webbing to cast the web spell, using Constitution as your spellcasting modifier.
Adept Crafters. Thanks to their already genetically established role in society, most weavers adopt other trades. You have proficiency in one artisan's tool of your choice. Stalker
Predatorial Hunt. You can designate any creature you can see, hear or smell as your prey. For the next hour, you have advantage on Wisdom ( Survival ) checks to track their movements.
Matriarch. Being naturally made for it, broodmothers are much more convincing. You have proficiency in one Charisma based skill of your choice. Random Height and Weight General Anasi Base Height Height Modifier* Base Weight Weight Modifier** 2′ 11 +1d8 16 lb. × (1d2) lb. *Height = base height + height modifier **Weight = base weight + (height modifier × weight modifier) Broodmother Base Height Height Modifier* Base Weight Weight Modifier** 6′ 0 +2d10 120 lb. × 1 lb. *Height = base height + height modifier **Weight = base weight + (height modifier × weight modifier) 0.00 (0 votes) Back to Main Page → 5e H


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki

Licensed under GNU Free Documentation License 1.3.

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