Anani

species. Community homebrew from D&D Wiki.

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Anani

Anani are tall and slim. They have two arms, along with four additional, non-functioning arms. This is because they are descended from a more primitive race of spider-folk, and the modern anani have evolved to have no need for these arms, due to their better optimized abilities that they've adapted over time. They also possess two to six eyes, often averaging to four, and large fangs.

Ability Score Increase Your ability scores increase as appropriate for this species.

Size Large

Speed 30 feet ft.

Languages Common

Creature Type Humanoid

Traits

Darkvision. You can see in dim light within 60 feet of you as if it were bright light , and in darkness as if it were dim light . You can't discern color in darkness , only shades of gray.
Spider Climb. You can walk on difficult surfaces such as walls, or upside down on ceilings without needing to make an ability check.
Arachnid Magic. Starting at 1st level, you can cast speak with animals with this trait as a cantrip. When you use this version of speak with animals , you can communicate only with arachnid creatures. Starting at 3rd level, you can cast the web spell, using Charisma as your spellcasting ability for it. Once you cast the spell, you can't cast it again with this trait until you finish a short or long rest . When you use this version of web , the webs fill a 10-foot cube rather than a 20-foot cube.
Spider Bite. Your sharp set of teeth is considered a weapon you can use to make unarmed strikes. If you use it to attack, you deal piercing damage equal to 1d6 + your Strength or Dexterity modifier, instead of the bludgeoning damage normal for an unarmed strike.
Venomous Bite. Your Spider Bite deals poison damage instead of piercing.
Poison Milking. You can apply the poison from your fangs to any piercing weapon as part of an attack with that weapon, though when you hit the poison reacts differently. The target must succeed on a Constitution saving throw against DC 8 + your Constitution modifier + your proficiency bonus or take an additional 2d6 poison damage. You can use this trait a number of times equal to your proficiency bonus , regaining all use after you finish a long rest . Jumping Spider These anani are the smaller kind, but they make up for this with remarkable agility and jumping ability.
Water Stride. By treating it as difficult terrain , you can walk on water. If you attack, cast a spell, or are hit by an attack or spell while standing on water, you must succeed a Dexterity saving throw equal to the damage you take, or fall into the water.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Hunter's Hunger. You can throw yourself into a feeding frenzy upon your foes. As a bonus action , you can make a special attack with your Spider Bite . If the attack hits, it deals its normal damage, and you gain temporary hit points equal to your proficiency bonus. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Random Height and Weight Base Height Height Modifier* Base Weight Weight Modifier** 5′ 0'' +2d10 110 lb. × (2d4) lb. *Height = base height + height modifier **Weight = base weight + (height modifier × weight modifi


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki

Licensed under GNU Free Documentation License 1.3.

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