monsters dragon cr-5-10 Creature Codex

Young Light Dragon

Large Dragon, CR 7. From Creature Codex.

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Young Light Dragon

Large Dragon, neutral good

Armor Class 15 (natural armor)

Hit Points 142 (15d10+60)

Speed fly 80 ft., 40 ft.

STR
18 (+4)
DEX
10 (+0)
CON
19 (+4)
INT
14 (+2)
WIS
16 (+3)
CHA
15 (+2)

Saving Throws Dex +3, Con +7, Wis +6, Cha +5

Skills Perception +6, Persuasion +5

Damage Immunities radiant

Condition Immunities blinded

Senses blindsight 30 ft., darkvision 120 ft., passive Perception 16

Languages Draconic

Challenge 7 (2,900 XP)

Illumination. The dragon sheds bright light in a 15-foot radius and dim light for an additional 15 feet.
Incorporeal Movement. The dragon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Void Traveler. The light dragon travels from star to star and does not require air, food, drink, or sleep. When flying between stars, the light dragon magically glides on solar winds, making the immense journey through the void in an impossibly short time.

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Breath Weapon (Recharge 5-6). The dragon uses one of the following breath weapons: Radiant Breath. The dragon exhales radiant energy in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 44 (8d10) radiant damage on a failed save, or half as much damage on a successful one. Flaring Breath. The dragon emits a flash of dazzling light from its maw in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw or be blinded. Undead within the area of effect must also make a DC 15 Wisdom saving throw or be turned for 1 minute. Undead of CR 1 or lower who fail the saving throw are instantly destroyed.

Reactions

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