Xerneas
The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn. Detect. Xerneas makes a Wisdom (Perception) check Heal Pulse. Xerneas bestows 20 temporary hit points to another creature it can see within 120 feet of it. Outrage (Costs 3 Actions). Xerneas makes two Horn Leech attacks.
Armor Class 22 (natural armor)
Hit Points 507 (35d12 + 280)
Speed 80 ft.
Saving Throws Dex +14, Con +16, Wis +14, Cha +13
Skills Nature +16, Perception +14, Performance +13, Persuasion +13
Damage Vulnerabilities —
Damage Resistances necrotic
Damage Immunities radiant; bludgeoning, pricing, and slashing damage from non magical sources
Condition Immunities charmed , frightened
Senses passive Perception 22
Languages —
Challenge 26 (90.000 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Xerneas (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.