Xerneas

The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another...

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Xerneas

Huge fey, neutral

The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn. Detect. Xerneas makes a Wisdom (Perception) check Heal Pulse. Xerneas bestows 20 temporary hit points to another creature it can see within 120 feet of it. Outrage (Costs 3 Actions). Xerneas makes two Horn Leech attacks.

Armor Class 22 (natural armor)

Hit Points 507 (35d12 + 280)

Speed 80 ft.

STR
26 (+8)
DEX
22 (+6)
CON
26 (+8)
INT
26 (+8)
WIS
23 (+6)
CHA
21 (+5)

Saving Throws Dex +14, Con +16, Wis +14, Cha +13

Skills Nature +16, Perception +14, Performance +13, Persuasion +13

Damage Vulnerabilities

Damage Resistances necrotic

Damage Immunities radiant; bludgeoning, pricing, and slashing damage from non magical sources

Condition Immunities charmed , frightened

Senses passive Perception 22

Languages

Challenge 26 (90.000 XP)

No special abilities.

Actions

Horn Leech. Melee Weapon Attack: +12 to hit, reach 5 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Xerneas (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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