Xenogog

A xenogog is a humanoid figure under a meter in height, resembling an artificial suit comprised of a slick and flexible tissue with the consistency of...

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Xenogog

Small aberration, lawful neutral

A xenogog is a humanoid figure under a meter in height, resembling an artificial suit comprised of a slick and flexible tissue with the consistency of tough rubber; the cranium is roughly spherical, bearing a single concave pit of pulsating, concentric red rings. As this pit is turned toward external stimuli, it can be deduced to perform a broad sensory function, and visual contact with it has been known to induce minor dizziness, tinnitus and dry mouth.

Armor Class 15 (natural armor)

Hit Points 120 (16d6 + 64)

Speed 30 ft.

STR
13 (+1)
DEX
15 (+2)
CON
19 (+4)
INT
22 (+6)
WIS
19 (+4)
CHA
13 (+1)

Saving Throws Wis +9, Cha +6

Skills Perception +9 Proficiency Bonus +5

Damage Vulnerabilities

Damage Resistances radiant

Damage Immunities acid, cold, fire, lightning, poison, thunder; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities grappled , paralyzed , petrified , poisoned , prone , restrained

Senses passive Perception 10

Languages

Challenge 14 (11.500 XP)

No special abilities.

Actions

Electroshock. Melee or Ranged Weapon Attack: +10 to hit, reach 5 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Xenogog (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

Formatted by BubblyBards.

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