Wurm Hydra

The gigantic wurm hydra bears five long necks, each of which has a slavering maw. In battle, these heads frantically lunge at enemies and lash out...

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Wurm Hydra

Gargantuan dragon, chaotic evil

The gigantic wurm hydra bears five long necks, each of which has a slavering maw. In battle, these heads frantically lunge at enemies and lash out wildly. In a frenzied competition, each head pulls the body in a different direction in an attempt to get the first taste of fresh meat and deny the others the same. Once satisfied, the wurm steadies for a single head to attack and devour its prey.

Armor Class 19 (natural armor)

Hit Points 429 (22d20 + 198)

Speed 30 ft.

STR
29 (+9)
DEX
16 (+3)
CON
29 (+9)
INT
15 (+2)
WIS
17 (+3)
CHA
16 (+3)

Saving Throws Str +16, Con +16, Wis +10

Skills Deception +10, Intimidation +10, Perception +10, Stealth +10 Proficiency Bonus +7

Damage Vulnerabilities

Damage Resistances acid, cold, fire, lightning, poison

Damage Immunities see Wurm's Invulnerability below

Condition Immunities poisoned

Senses passive Perception 10

Languages Draconic

Challenge 24 (62.000 XP)

No special abilities.

Actions

Bite. Melee Weapon Attack: +16 to hit, reach 15 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Wurm Hydra (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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