Wurm Hydra
The gigantic wurm hydra bears five long necks, each of which has a slavering maw. In battle, these heads frantically lunge at enemies and lash out wildly. In a frenzied competition, each head pulls the body in a different direction in an attempt to get the first taste of fresh meat and deny the others the same. Once satisfied, the wurm steadies for a single head to attack and devour its prey.
Armor Class 19 (natural armor)
Hit Points 429 (22d20 + 198)
Speed 30 ft.
Saving Throws Str +16, Con +16, Wis +10
Skills Deception +10, Intimidation +10, Perception +10, Stealth +10 Proficiency Bonus +7
Damage Vulnerabilities —
Damage Resistances acid, cold, fire, lightning, poison
Damage Immunities see Wurm's Invulnerability below
Condition Immunities poisoned
Senses passive Perception 10
Languages Draconic
Challenge 24 (62.000 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Wurm Hydra (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.