monsters humanoid cr-0-1 Creature Codex

Woodwose

Medium Humanoid, CR 1/2. From Creature Codex.

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Woodwose

Medium Humanoid, chaotic neutral

Armor Class 13 (natural armor)

Hit Points 27 (6d8)

Speed climb 20 ft., 30 ft.

STR
16 (+3)
DEX
12 (+1)
CON
11 (+0)
INT
10 (+0)
WIS
14 (+2)
CHA
8 (-1)

Saving Throws

Skills Nature +2, Perception +4, Stealth +3, Survival +4

Damage Immunities

Condition Immunities

Senses passive Perception 14

Languages Common, Elvish, Sylvan

Challenge 1/2 (0 XP)

Fey Touched. The woodwose has advantage on saving throws against being charmed, and magic can't put the woodwose to sleep.
Speak with Beasts and Plants. The woodwose can communicate with beasts and plants as if they shared a language.
Innate Spellcasting. The woodwose's innate spellcasting ability is Wisdom (spell save DC 12). The woodwose can innately cast the following spells, requiring no material components: At will: shillelagh 3/day: pass without trace 1/day: entangle

Actions

Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage with shillelagh.
Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage plus 5 (2d4) poison damage.

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