monsters beast cr-0-1 Official SRD

Wolf

Medium Beast, CR 1/4. From SRD 5.1.

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Wolf

Medium Beast, unaligned

Armor Class 13 (natural armor)

Hit Points 11 (2d8+2)

Speed 40 ft.

STR
12 (+1)
DEX
15 (+2)
CON
12 (+1)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)

Saving Throws

Skills Perception +3, Stealth +4

Damage Immunities

Condition Immunities

Senses passive Perception 13

Languages

Challenge 1/4 (0 XP)

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Reactions

None.


Source: SRD 5.1 © 2016, Wizards of the Coast. Used under the CC-BY-4.0.

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