monsters humanoid cr-5-10 Creature Codex

Wizard Kobold

Small Humanoid, CR 5. From Creature Codex.

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Wizard Kobold

Small Humanoid (kobold), lawful neutral

Armor Class 12 (15 with mage armor)

Hit Points 58 (13d6+13)

Speed 30 ft.

STR
6 (-2)
DEX
14 (+2)
CON
13 (+1)
INT
17 (+3)
WIS
10 (+0)
CHA
8 (-1)

Saving Throws Int +6, Wis +3

Skills Arcana +6

Damage Immunities

Condition Immunities

Senses darkvision 60 ft., passive Perception 10

Languages Common, Draconic, Infernal

Challenge 5 (1,800 XP)

Pack Tactics. The kobold has advantage attack rolls roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Spellcasting. The wizard kobold is an 8th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). It has the following wizard spells prepared: Cantrips (at will): fire bolt, minor illusion, poison spray, prestidigitation 1st level (4 slots): burning hands, mage armor, magic missile, shield 2nd level (3 slots): hold person, mirror image, misty step 3rd level (3 slots): blink, counterspell, fireball 4th level (2 slots): fire shield

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Draconic Visage (1/Day). The wizard kobold magically creates a draconic visage in an unoccupied space it can see within 30 feet. The visage is a glowing, spectral head and neck, resembling a variety of dragon chosen by the kobold, that sheds dim light out to 10 feet. The visage lasts for 1 minute and grants the following benefits: * A creature hostile to the wizard who starts its turn within 30 feet of the visage and who is aware of the visage must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this effect for the next 24 hours. * The wizard gains immunity to the damage type dealt by the chosen dragon's breath weapon. * When the wizard uses this action, and as a bonus action on it subsequent turns, it can use the following attack:
Breath of the Visage. Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 7 (2d6) damage of the type dealt by the chosen dragon's breath weapon.

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