White Bishop

To make a black bishop, make the following changes: • Change the bishop's tag and alignment to black piece and lawful evil • Change its innate spell to...

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White Bishop

Large construct, lawful good

To make a black bishop, make the following changes: • Change the bishop's tag and alignment to black piece and lawful evil • Change its innate spell to witchbolt (+3 to hit, the target must be diagonal to the bishop) • Remove the White Side trait and add the following traits: Black Side. The bishop and other pieces from its set are always at the bottom of the initiative order in combat. The DM chooses the order of which the bishop and other pieces from any black set will act. Regeneration.

Armor Class 12

Hit Points 60 (8d10 + 16)

Speed 80 ft.

STR
13 (+1)
DEX
14 (+2)
CON
14 (+2)
INT
12 (+1)
WIS
10 (+0)
CHA
10 (+0)

Saving Throws

Skills Arcana +3, Intimidation +2, Perception +2, Survival +2

Damage Vulnerabilities

Damage Resistances

Damage Immunities poison

Condition Immunities charmed, petrified, poisoned

Senses passive Perception 10

Languages Chess, Common

Challenge 3 (700 XP)

No special abilities.

Actions

ACTIONS Rod. Melee Weapon Attack: +3 to hit, reach 5 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - White Bishop (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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