Wheel of Fire
Wheels of fire are large elementals whose energy is closely tied to battlefields. With no need, the only thing they desire is to cover the world in fire, a difficult task given their only natural formations occurring in the Elemental Plane of Fire. Elemental Nature. A wheel of fire doesn't require air, food, drink, or sleep. 0.00 (0 votes) Back to Main Page → 5e Homebrew → Creatures
Armor Class 18 (natural armor)
Hit Points 208 (32d12)
Speed 30 ft.
Saving Throws Str +11, Dex +9, Con +6, Wis +11
Skills Acrobatics +9, Athletics +11, Intimidation +6, Investigation +6, Perception +11 Proficiency Bonus +6
Damage Vulnerabilities cold
Damage Resistances bludgeoning, piercing, and slashing from magical attacks
Damage Immunities fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed , deafened , exhaustion , frightened , paralyzed , petrified , poisoned , prone , stunned
Senses passive Perception 10
Languages —
Challenge 18 (20.000 XP)
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⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Wheel of Fire (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.