Wheel of Fire

Wheels of fire are large elementals whose energy is closely tied to battlefields. With no need, the only thing they desire is to cover the world in...

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Wheel of Fire

Huge elemental, unaligned

Wheels of fire are large elementals whose energy is closely tied to battlefields. With no need, the only thing they desire is to cover the world in fire, a difficult task given their only natural formations occurring in the Elemental Plane of Fire. Elemental Nature. A wheel of fire doesn't require air, food, drink, or sleep. 0.00 (0 votes) Back to Main Page → 5e Homebrew → Creatures

Armor Class 18 (natural armor)

Hit Points 208 (32d12)

Speed 30 ft.

STR
20 (+5)
DEX
17 (+3)
CON
10 (+0)
INT
11 (+0)
WIS
20 (+5)
CHA
10 (+0)

Saving Throws Str +11, Dex +9, Con +6, Wis +11

Skills Acrobatics +9, Athletics +11, Intimidation +6, Investigation +6, Perception +11 Proficiency Bonus +6

Damage Vulnerabilities cold

Damage Resistances bludgeoning, piercing, and slashing from magical attacks

Damage Immunities fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities charmed , deafened , exhaustion , frightened , paralyzed , petrified , poisoned , prone , stunned

Senses passive Perception 10

Languages

Challenge 18 (20.000 XP)

No special abilities.

Actions

Burn. Melee Weapon Attack: +11 to hit, reach 5 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Wheel of Fire (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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