Wereraptor

Wereraptors are quick and cunning lycanthropes with curious tendencies. As humanoids, they have unusually long toenails, large eyes, and their teeth are...

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Wereraptor

Medium humanoid (human, shapechanger), chaotic neutral

Wereraptors are quick and cunning lycanthropes with curious tendencies. As humanoids, they have unusually long toenails, large eyes, and their teeth are slightly pointed. Quite different from many lycanthropes, wereraptors are highly sociable and desire companionship and friends to converse with; however, they are very cautious about spreading their curse to those they trust most deeply, only spreading it to random individuals out of pure desperation caused by exasperated loneliness.

Armor Class 13

Hit Points 55 (10d8 + 10)

Speed 30 ft.

STR
14 (+2)
DEX
16 (+3)
CON
12 (+1)
INT
11 (+0)
WIS
12 (+1)
CHA
10 (+0)

Saving Throws

Skills Perception +3, Stealth +5 Proficiency Bonus +2

Damage Vulnerabilities

Damage Resistances

Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered

Condition Immunities

Senses passive Perception 13

Languages Common (can't speak in ground hawk form)

Challenge 3 (700 XP)

No special abilities.

Actions

Multiattack. The wereraptor makes three attacks: one with its bite and two with its claws or shortsword.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Wereraptor (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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